"Rust" Walda Cote (Redemption Carpenter / Surgeon)
Rough-looking human in expensive clothes with a loose sling of vials and potions.
|Passive Perception 12||SKILLS|
|+ 6||+ 5||+ 2|
|Carpenter’s Tools||Woodcarver’s Tools|
|+ 5||+ 5|
|Light Hammer||+ 6 to hit, 1d4 + 3b. Finesse, Lt, Range 20/40.|
|4 Pistols||+ 4 to hit, 1d10 + 1p. Ranged 30/90. Loading.|
|3 Potions of Healing||Each potion heals 2d4 + 2 hp.|
|Potion of Climbing||Gain Climb Speed equal to move speed, and advantage on Strength (Athletics) checks to climb.|
|Acid (vial)||Pour or Throw up to 20’ to deal 2d6 acid damage.|
|3 Alchemists Fire (vial)||Throw 20’ as improvised weapon. Target takes 1d4 Fire damage at start of each turn, unless it takes an action to make a DC10 Dexterity check to put out the fire.|
|2 Antitoxin||Advantage on Saves vs. Poison 1 hour.|
Walda Cote looks rough, with wild, red hair and bright brown eyes. He wears expensive clothes (badly), and a sling of vials and potions across his chest.
Walda is responsible for the maintenance and repair of the wooden hull, masts, and yards. He works closely under the direction of the Undertoe and Bo’sun Copper, checking the hull regularly, placing okum between the seams of the plank and wooden plugs in leaks to keep the vessel tight. Rust is also the Ship’s Surgeon, somewhat versed in medicine, he performs operations and amputations with the same woodworking tools he uses to keep the ship afloat.